In this staging of Beckett's Endgame, the audience has to cross a long tunnel covered in zinc plates to arrive at the desolating image of the four characters, physically limited and trapped in between walls of zinc, consumed by relationships of anguish and resentment. There is a silent and desperate pact between them, where Hamm is the despot who gives the orders which Clov obeys, but it is Clov who determines if the game goes on or not, since he could leave at any time and the others would die. The whole story revolves around the fear that he may leave, but he doesn't, because there is nowhere to go. Even in the end, when he ceases to answer the request of the blind Hamm, Clov stands by his side, still and silent, with a suitcase in hand. Everything ends as it began, and nothing happens.